Ramblings of a software developer with a degree in bioinformatics. Agile development mixed with DNA sequencing - what could go wrong?
Thursday, March 16, 2006
Continuous Integration and Testing Conference
I'm planning on attending this free-form conference, Chicago, April 7th and 8th. Drop me a line if you'll be there!
Wednesday, March 15, 2006
Friday, March 10, 2006
Team Foundation Server
So Dave Bost gave a presentation on Team Server last night. It was pretty interesting; it was the first time I had really seen a Team System presentation that didn't focus on the different clients. He made it clear that he didn't want to discuss licensing, so I didn't ask the question that really was blazing through my head: why the heck do I and the thirty people in my company give a rip? Team System is for big people.
Anyway, Dave is the new developer evangelist for Indiana. It used to be Chris Mayo, but I guess he's moved on the other things. Dave, are you going to the Continuous Integration conference? Maybe I'll see you there!
There was also a semi-organizational meeting for a C# special interest group. I think that might be interesting, and we'll probably pull out the computers for the next one. A guy from the Advanced Visualization Lab was there too; their work might be relevant to some of the new 3D ultrasound machines that we're examining at Prosolv. Should be very interesting!
Anyway, Dave is the new developer evangelist for Indiana. It used to be Chris Mayo, but I guess he's moved on the other things. Dave, are you going to the Continuous Integration conference? Maybe I'll see you there!
There was also a semi-organizational meeting for a C# special interest group. I think that might be interesting, and we'll probably pull out the computers for the next one. A guy from the Advanced Visualization Lab was there too; their work might be relevant to some of the new 3D ultrasound machines that we're examining at Prosolv. Should be very interesting!
Wednesday, March 08, 2006
Volume texture DDS files
I had reason to try to create a Direct3D volume texture this week. This article gave instructions on how to do it, but I think it must have been out of date, because running the code they gave did not result in a DDS file that was loadable by the texture viewer. (I messed around with modifying the article, but then I had to register on the site, and blah blah blah) So I studied the header that was generated by the texture viewer, and eventually wrote this code:
To be a really useful sample, I need to replace the flag values with constants...I need to figure out what they are, first, though!
#include <ddraw.h>
#include <fstream>
#include <D3d8types.h>
int main( int argc, char * argv[] ) {
if( !argv[1] || !strstr( argv[1], ".dds" ) ) {
fprintf( stderr, "Usage: noise output.dds\n" );
return 1;
}
DDSURFACEDESC2 desc;
memset( &desc, 0, sizeof(desc) );
desc.dwFlags = 0x00801007;
desc.dwSize = 124;
desc.dwDepth = 64;
desc.dwWidth = 128;
desc.dwHeight = 128;
desc.dwBackBufferCount = 64;
desc.ddsCaps.dwCaps = 0x00001002;
desc.ddsCaps.dwCaps2 = 0x00200000;
desc.dwFVF = 32;
desc.ddpfPixelFormat.dwSize = 0x20;
desc.ddpfPixelFormat.dwFlags = 0x41;
desc.ddpfPixelFormat.dwRGBBitCount = 0x20;
desc.ddpfPixelFormat.dwLuminanceBitCount = 0x20;
desc.ddpfPixelFormat.dwBumpBitCount = 0x20;
desc.ddpfPixelFormat.
dwPrivateFormatBitCount = 0x20;
desc.ddpfPixelFormat.dwRBitMask = 0x00ff0000;
desc.ddpfPixelFormat.dwGBitMask = 0x0000ff00;
desc.ddpfPixelFormat.dwBBitMask = 0x000000ff;
desc.ddpfPixelFormat.
dwRGBAlphaBitMask = 0xff000000;
unsigned int cnt =
desc.dwWidth*desc.dwHeight*desc.dwDepth*4;
unsigned char * buf = new unsigned char[ cnt ];
while( cnt-- ) {
buf[cnt] = rand()>>7;
}
std::ofstream ofst( argv[1] );
ofst << "DDS ";
ofst.write( (const char *)&desc, 124 );
ofst.write( (const char *)buf,
desc.dwWidth*desc.dwHeight*desc.dwDepth*4 );
return 0;
}
To be a really useful sample, I need to replace the flag values with constants...I need to figure out what they are, first, though!
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