Showing posts with label agile. Show all posts
Showing posts with label agile. Show all posts

Monday, November 19, 2007

Pair Programming vs. Code Reviews

Jeff Atwood over at Coding Horror is asking for comments on the relative efficiency of these processes. We do both at my company, and while I don't think I have anything truly original to add, I come down on the agile side of the discussion (which should not be surprising to you if you read this blog often!)

The comments are already coming in complaining about pairing. I noticed these two particularly:

the obvious conclusion to this is double the hours per project, at minimum (and I'd expect that you would work slower if you had to discuss or explain stuff to someone else the whole day).

I would freak out if someone would watch me every the time I code (and also has a keyboard to interupt me lol)

Sort of the standard responses to pair programming. I'm not so experienced at the art that I can really say the hours don't double, maybe they do - but what I can say is even if the hours are doubling, the code quality is squared. Maybe it's just a commentary on what lousy code I produce by myself, but there is a big difference when someone else is there looking at the code, even if it's only the "navigator" effect, where the person who isn't actually at the keyboard can allocate the memory space to go back and remember any refactorings or other cleanup that needs to be done. As far as working slower, there are only two possibilities: first, that the other person doesn't know about the code as well as you do, in which case the knowledge transfer makes the whole thing worthwhile, or second, that there are a few ways of doing things and you need to decide which way is best. The selection you make when coding by yourself might easily not be that one.


even if the hours are doubling, the code quality is squared.
Freak out if someone watched you code? Dude, is your code really that bad?

Insofar as code reviews go, I find them almost unnecessary when pairing. Some teams do peer-review-before-checkin, which I don't really care for - I just can't grok the concept the code is trying to get across just from staring at it for a few seconds while someone explains it to me, but I suppose some people can do that. But we do code reviews for two things: first, to go over legacy code - we have plenty of that in our application - and second, to go over code that's just been checked in. This isn't 100% useful either, but on the other hand we have very few development meetings, and sometimes it's worth it just so someone can point out, "Oh, this should have been done using this brand new language feature" or, "we have a custom library that already handles exactly this case, can we use it here?"

So code reviews can be worthwhile, and they are absolutely necessary in a non-pairing environment. The big thing to watch out for is that you don't spend a lot of time discussing what your internal coding standards are, as I've written about before. But my feeling is that it is not as useful as pair programming.

Tuesday, September 18, 2007

xUnit Test Patterns and Smells

This comes from a really good session by Gerard Meszaros on Test Patterns at SD Best Practices 2007.

Here's my history on test-driven develoment: Back in the nineties, I first read Martin Fowler's Refactoring. I thought it was a good idea, and attempted several refactorings on the code base I was working on, with good success. I think it was one of the better-coded applications to come out of that company. But I was always annoyed, because the instructions for the refactoring would always say something like, make your changes, and test. Testing is hard, man! Especially when you're testing a bit of the application that takes two minutes to get to from application launch and relying on a Direct3D driver to do the right thing.

So I added refactoring to my arsenal but didn't think too much more about it, until about five years ago, when I ran across an article on TDD in, I think, Dr. Dobbs, but it may not have been. The article mentioned some ideas about testing and mock objects, which turned out to be exactly what I needed for the project I was working on then, which was a business-level client API with a wrapper lib for calls to the server - the ideal thing for a mock. I played with it for a while, and it worked beautifully! Pretty soon I presented a proposal for moving to TDD to the team I was working with.

There were a couple of quotes that I put in my presentation (probably from the magazine article) that I really liked:

  • Tests must be easy to run. If they aren't, people won't run them.
  • Tests must be easy to write. If they aren't, people won't write them.
This session was all about the second quote.

The problem is, tests are easy to skip. Comment out. Ignore. If you do that, your code isn't being tested. But the client doesn't care about that...at least in the beginning. Later on, if your code isn't being tested, bugs will start to crop up. You'll make a change in one area that you never in a million years thought would affect this bit of code over there. But it does, and you've introduced a bug. The client will sure care about that! So you really have to put the effort in to write tests.

But at the same time, you're selling the production code, not the tests. If your team is spending more time on the tests than on the code itself, your velocity is sure to suffer.

So what's the solution? Go back and look at the second quote again. Tests must be easy to write. How do we make them that way?

The first thing to notice is that your objectives for test code are probably going to be a little different than for the production code. For example, execution speed is crucial for production code. You can't have your users twiddling their thumbs while they wait for your web page to load. But for test code, not so much. Go ahead and add ten seconds worth of tests to your build; think anyone will notice? Or, add four hours worth of tests. Sounds good! Just make sure to run them overnight when no one needs to watch them.

On the other hand, is simplicity important for production code? Well...it can't hurt, of course. The smaller and cleaner you can get the code, the better. But sometimes there's nothing you can do about it; you have to add that cache for speed; or denormalize the database so you don't have to make calls across a dozen tables. But for test code? Let's say it again: Tests must be easy to write.

What else? Is correctness important for production code? Of course...but users will put up with small bugs. But correct test code is an absolute requirement. If you don't have the tests right, you'll be writing incorrect production code to satisfy the bad tests. What about flexibility? Code should be flexible, right? Not really, not test code. In fact, there will probably be enough hard-coded test values to make it hardly flexible at all.

This is getting long. I'll add more later.

Software in the large

Here are my initial notes on the Jutta Eckstein presentation on scaling agile development across large teams. Cleanup may follow :)

Scrum of Scrums
Crystal

Iteration Duration: larger the team, shorter the development cycle
per week, count on a half day of retrospective (two week cycle = 1 full day retrospective)

Expectation: plan/develop/deliver.
Difficult - activity-oriented planning or component-oriented planning?
Therefore: Result-oriented planning. Focus on the features! Comes back to the Agile Manifesto: Our highest priority is to satisfy the customer.

Plan for accomplishing a valuable feature: integration, test, documentation.
A feature is a brief statement of functionality, from the user's perspective
How does one deal with architecture issues?
A feature produces a measurable result.

Iterations are steered by features, but defined by tasks

Tracking tools: PPTS, TRAC
Someone also mentions they use Sharepoint
Or just three checkboxes: working on it, untested, done done
Tools support communication, not replace it

Release Planning

Iteration review (Demo)
Present software, recognize & extract best practices, learn from failure

Measurement: Acceptance tests, planned functionality, is the product owner satisfied?

Retrospective after every iteration. Likely problem that people try to make large-scale changes

- Cross-functional or feature teams
- A large project might have tech teams; the customer of a tech team is a feature team

An ideal team is self-organized; this ensures whole features and good knowledge sharing. Managers must provide environment allowing teams to gel. This is like my ACG posts from a few months ago.

Trust

Agile development is a trouble detector. Bad news is also good news. Integration of departments (Projects are customers) Close customer relationship ensures rapid feedback.

Discussion of implementing practices a few at a time. Ping-pong implementation!

Synchronization: Face-to-face is preferred. Sync across subteams daily (Scrum of scrums). If your team is self-organizing how does that work?

Communication via wiki

Just one "Chief architect" - pulls the strings, makes technical decisions, "guiding light". Relationship of chief architect and customer?

Starting: take baby steps. Start small. Use skilled people. Develop a few features and make sure to do iteration retrospectives. Grow slowly.

Don't finalize architecture before growing team; use retrospectives. Domain teams must formulate new requirements. (But you might have to finalize to eliminate fear...or at least say it's finalized!).

Avoid hot technology. A large project has enough problems on its own without trying to train developers on something new at the same time.

Refactoring: technical excellence is doubly important. If a developer sees a needed refactoring on another team, they have to point it out to them.

Large projects may have exponentially greater test time. 10% of dev effort for integration/build. (If something is difficult, do it over and over until it's not difficult any more.)
Q: Special iterations for integration? A: no
Nor a special integration team; rather people from each team who specialize in integrating

Reviews:
Special review team. People should jump around between teams, and be on a team strictly for the purpose of reviewing the code. Everyone should do this.

Knowledge transfer (via Daily Scrum and pair programming). Scrum master ensures the process; product owner ensures business value).

Q: Agility in a distributed environment. A:

Monday, July 23, 2007

The 20 Dumbest Words in Software Development

Brandon McMillon writes on doing it right. (Thanks to Alfred Thompson for the link.) He doesn't touch on the agile side of software development - although I can guess his opinion by his planned article "Pair Programming is for Morons" - and so the article has a lot of stuff about Objectives and Requirements and Spending Design Time Up Front. The tricky bit about commenting on this sort of article is that I don't really disagree; his straw man comparison is that one group who just goes off and starts coding so they can get it done faster. That is bad. He does mention how getting sign-off and buy-in from users and stakeholders is valuable, and here's where we might differ: getting this sort of data is important throughout the life of the project, not just somewhere near the front. Because once a user gets some working software in his her hands, she's immediately going to have ideas to improve it, and they'll probably be good ones. So, while it's nice to do some designing up front, it's more important to have your code in a state where you can make changes easily and quickly, to respond to the inevitably changing user requirements.

What I have written here is short, and therefore oversimplifies the many issues. But the full range of agile practices can answer most objections, in my experience.

Monday, April 02, 2007

Javascript testing with NUnit

I've been looking around for a good way to test Javascript functions.

There are at least two if not more versions of JSUnit, one here and the other here. But there is one fundamental requirement I have for any unit testing framework, and that is that it has to integrate into an automated build script. For example, suppose you're using CruiseControl. It's got an NUnit step in it; once you write up your tests, it's the matter of a few minutes' configuration to get them running as part of the build, and it's very satisfying to watch the test counts grow as more builds are done. 117 tests run, no failures. 123 tests run, no failures. 135 tests run, no failures.

So if the framework doesn't work with automated builds, it's no good to me. Do they? I'm not sure. Edward Hieatt's version seems primarily to require a browser, although he does provide a JSUnit Server which appears to be designed to work from Ant or Java, but doesn't have any particular support for Nant or ASP.Net that I could find. Jörg Schaible's version is even less able to work in Windows; starting from the download which is only provided in tar.gz format. The documentation states that it can be run from the command line; if so that's easily adaptable to an automated build, but I didn't even take the trouble to download it, suspecting that it wouldn't even run on Windows.

So I was looking around for other alternatives, and I ran across this post. I'm sure that not everything you can write in Javascript can be evaluated by the .Net Javascript evaluator, but when you write a lot of tests you get used to keeping functionality nicely isolated.

I'm not sure what the best way to use this is. My first couple of tests have the Javascript in the ASP.Net codebehind file, where they can be unit tested at test time and Response.Write-n at runtime; but there's a few other possibilities; keeping all the Javascript in a separate file to be read in at test time, and using it as an include at runtime perhaps.

So I have a lot of work to do on this technique. But it seems promising!

Thursday, February 22, 2007

Bookplates

(Hey, this is my 200th blog post! And it only took me three years!)



One principle of agile development that doesn't get a lot of attention is Sitting Together. The point of the principle is simple: agility requires communication, and there's no faster communication than shouting over your shoulder to the guy behind you! I think it's a bit overblown; communication is hugely important, but with the advent of instant messaging, not only do you know that Dan down the hall is sitting at his desk, but you even know that Mike down in Dallas is, and they're just as likely to respond to your ten-second query as Jennifer two desks away is. The participants have to be in pretty close time zones, though; Suresh in India just isn't gonna respond to your IM no matter how many times you check his status during the working day!



In my new company we sit together, which is something I've never done anywhere else. I've found that one disadvantage is that my desk doesn't have space by half for my programming library, which I like to keep at the office for easier reference. (Okay, so I haven't referred to the Differential Equations textbook since I left the videogame industry. Nevertheless.) So I'm taking over a couple of shelves nearby, but instead of just writing my name in all my books, I thought it would be more fun to make bookplates for them. Here's the design I made:

I'm no graphic designer, but I thought it was OK. If you want to modify it for your own use, feel free; I've made a Word template available for use with the Avery labels that come six to a page; you can get it here, or download the Avery bookplate for the four-a-page labels. Hey, my favorite book site LibraryThing, why don't you provide some of these? I'm sure there are dozens of people who can do better!